Normal fire elementals aren’t hat great, ( i like hordes of primes, but they have a massive base size) 18 nerve crush 3 and vicious makes them nasty. Use lekiodons 2 or 3 times as chaff, instead of the ghekkotah, they kill the enemy chaff at range and still provide charge protection for the other units. The scorchwing hero is cheap scoring unit, inspiring and mobile. Go for hordes of primes with the effigy of fire, they kill and take a punch ( I like them with 2 handed weapons but then they need protection, for which I use lekiodons to protect them form multiple charges ) some use the horde of fire elementals for this purpose. if you drop them all, you can easily get one or more units on the field. So try and lose the magic items ( i play with only one item), your units don’t need them. Great nerve on hordes, great defense and crushing, but expensive. Generally most units are good but are expensive if you compare with other armies. Hey, i play salamanders to, with some decent results. I wouldn’t read too much into a rough outing or two. The scorchwings help win the battle at standoff range.īut–remember that there’s a lot of variability in terrain, scenario, dice, etc. I’ve had success against them by focus firing and forcing suboptimal charges before things are ready. They get in your face fast and start smashing things. Increasing drops and unit strength would help in scenario play. I’d consider dropping some of those to bring in another unit. They’re scary but they keep your overall unit strength down. I think most dragon-types are points traps. –I know you love the CLOFD titan… but its a lot of points wrapped up into a single unit. Enough nerve to stick around, but the speed and range combo put out a lot of hurt. They’re solid unit strength, defense, and inspiring, but I think you’re wasting points going more than one. Having played against a few of your list variations (as well as your opponent), I’d say: I like the relics on all versions of the ancients and it worked in the past on the clan lord, but currently it’s just… not too good lol I know I gotta cut down on stuff but I really want to make the dragon work.Īlso probably took way too many relics. The Clan lord gets stuck all the time, the ancients on foot dont hit nearly as hard as they could, and the primes may as well be tissue paper. Now, I know this list kinda stinks after a few games with it today. Clan Lord on Fire Drake (Hero (Titan)) 1 Battle Captain on Rhinosaur (Hero (Large Cavalry)) 1 Rhinosaur Cavalry (Large Cavalry) Horde (6) Scorchwings* (Large Cavalry) Regiment (3) Ancients* (Heavy Infantry) Regiment (20) Salamander Primes (Heavy Infantry) Regiment (20) Ghekkotah Warriors (Infantry) Troop (10) in fact I feel like I would be better just playing those guys with my current models. it feels like they can do anything I can do but 20% better. Now, I am just floudering.īiggest problem I am facing right now is Varangur. I Used to run games without any chaff and just got stuck or outright killed 90% of the time, while also using two dragons to help my front line. I had some success in the past, but after playing a few games and running into a few walls It really feels like I am missing something. Recently, I been feeling like I just can’t kill anything with units that are not Ancients on Rhinos. Alright, I am running into a bit of a wall with salamanders.
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